"A mountain in boots. As a child, loved to wreck other children's sand towers. Some things you never grow out of."
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Summary
Brutes are large Troops capable of taking huge damage, but deal very little damage compared to the amount of housing space they require. They primarily target Defenses, so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from Defenses. Defensive buildings cannot summon this kind of troops.
Offensive Strategy
A good raiding strategy is to fill your Grunts with Brutes and Musketeers; together they can easily wipe out a base. Use the Huskies to distract all the Defensive Towers while the Musketeers take everything down.
Huskies have a lot of health but are slow and have low attack power, so use them in groups.
Huskies are weak against many defenses grouped together.
You can use Brutes as a cheap meat shield while deploying other, higher damaging troops to destroy buildings.
Another strategy is to send many Brutes with one or more Vertibirds. Be wary of Scorpios and other anti-air towers, however, as Vertibirds are very weak and have many vulnerabilities.
In general, Brutes make better distracting troops than Grunts due to their much higher health. Because of this they are less vulnerable to Mortar fire and other splash damage, and are much harder to kill.
Brutes are reasonably good defensive Clan CastleTroops, as their high health means that multiple offensive units will have to be dispatched to deal with them. They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using huskies as clan castletroops is that when they come out to defend, they take up five spaces. This means that if the enemy has enough troops to one hit a husky, it will be more efficient to use five grunts, as the enemy troops will promptly have to reload. As such, it will take five times as long.