Defensive Buildings - Resource Buildings - Army Buildings - Other Buildings
Gun | Gun Turret | Mortar | Scorpio | Watch Tower |
Hidden Tesla | Vindicator | Walls | Traps |
In BreakingLands, having a strong defense is as important as having a capable offense. In many ways, defense is even more important.
Defenses serve to safeguard trophies and protect resources from enemy troops. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful Mortar is slow-firing, but deals incredible splash damage to ground troops. A downside is that it can't attack troops within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from air defenses. On the other hand, Guns and Gun Towers deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The Watch Tower deals incredible splash damage to both ground and air units, but has a relatively short range.
Buildings | |
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Defensive Buildings | Gun • Gun Turret • Mortar • Scorpio • Watch Tower • Vindicator • Hidden Tesla • Walls • Traps : Ancient Mine • Iridium Mine • Pitfall • Predatory Pitt • Surprise • Infernal Surprise • Mine Bundle • Mega Bomb • Lure • Frantic Keg • Ashe 500 • Giga Ashe |
Resource Buildings | Mill • Mint • Worker's House • Barn • Bank • Elevator • Taxman |
Army Buildings | Parade Ground • Barracks • Lab • Big Bertha • Tavern |
Other Buildings | Town Hall • Clan Castle • Decorations • Obstacles |