"This tall manned tower can effectively engage ground and air targets at long range.''
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Level 11
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Level 12
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Level 13
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Level 14
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Level 15
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Level 16
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Level 17
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Level 18
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Level 19
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Level 20
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- Gun Turrets are extremely versatile structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
- Gun Turrets can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
- As Gun Turrets have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Gun Turret.
- It is typically a good idea to upgrade Gun Turret before you upgrade Guns. Although they are more expensive and take longer to upgrade than similar-level Guns, Gun Turrets have more range and can target air units as well as ground units.
- It is typically wise to put a Gun Turret near a Gun or Mortar due to the fact that neither of these two structures can target air units.
- Their ability to target both Ground and Air Units makes Gun Turrets formidable attackers. However, Gun Turrets are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Musketeers or Grunts.
- When deploying only a few Zeppelins, it is advisable to keep them away from an Gun Tower, as their slow movement speed makes them an easy target. However, Zeppelins deployed in large numbers will quickly destroy a Gun Turret while only losing one or two Zeppelins. After the Gun Turret (and Scorpios) are taken out, the Zeppelins will proceed to destroy the rest of the village (although Gun Turrets can still be a problem). You can also place a group of Musketeers (around 15-25) and let them do the work.
- You don't need to train a Musketeer to have the Gun Turret, nor do you need to unlock the Musketeer in your Barracks. Any upgrades to Musketeers you have completed in your Lab have no effect on the Gun Turret whatsoever.
Level
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Hitpoints
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Damage
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Build Cost
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Experience Gained
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Build Time
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Town Hall Level Required
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1
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400
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11
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1000
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15
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15 m
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1
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2
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430
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13
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1500
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23
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23 m
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2
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3
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450
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15
|
2700
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30
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30 m
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3
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4
|
480
|
17
|
4000
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39
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39 m
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4
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5
|
510
|
20
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7000
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60
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1 h
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5
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6
|
530
|
23
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18000
|
95
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1 h 35 m
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6
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7
|
560
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25
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28000
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170
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2 h 50 m
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7
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8
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580
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28
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59000
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270
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4 h 30 m
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8
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9
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590
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31
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96000
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390
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6 h 30 m
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9
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10
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610
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34
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150000
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600
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10 h
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10
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11
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620
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37
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220000
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960
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16 h
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11
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12
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630
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40
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310000
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1680
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1 d 4 h
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12
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13
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640
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43
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440000
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2400
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1 d 16 h
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13
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14
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650
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47
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640000
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3180
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2 d 5 h
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14
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15
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670
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54
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950000
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3960
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2 d 18 h
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15
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16
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690
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58
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1400000
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4860
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3 d 9 h
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16
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17
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700
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64
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1900000
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5700
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3 d 23 h
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17
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18
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720
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69
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2500000
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6900
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4 d 19 h
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18
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19
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730
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76
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3100000
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8100
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5 d 15 h
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19
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20
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750
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83
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5000000
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10080
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7 d
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20
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