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Mill 25.png

"Grain is pumped from the Ley Lines coursing underneath your village. Upgrade your Mills to maximize grain production."


Mill 1.png Mill 2.png Mill 3.png Mill 4.png Mill 5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Mill 6.png Mill 7.png Mill 8.png Mill 9.png Mill 10.png
Level 6 Level 7 Level 8 Level 9 Level 10
Mill 11.png Mill 12.png Mill 13.png Mill 14.png Mill 15.png
Level 11 Level 12 Level 13 Level 14 Level 15
Mill 16.png Mill 17.png Mill 18.png Mill 19.png Mill 20.png
Level 16 Level 17 Level 18 Level 19 Level 20
Mill 16.png Mill 17.png Mill 18.png Mill 19.png Mill 20.png
Level 16 Level 17 Level 18 Level 19 Level 20

  • Summary
    • The Mill produces Grain and stores it until collected by the player and placed into a Barn. When the mill is full, production will be stopped until it is made (or raided by an enemy player).
    • The production rate and capacity depends on the level of the Mill. Players can get an idea of how much Grain the mill is storing by how full the tank appears.
    • The Mill takes up a 3x3 space.
    • When you choose to upgrade a Mill, it will automatically collect any unmade Grain. Note that if your Mills are full at that time, the umade Grain will be lost! During the upgrade the mill stops producing Grain.

  • Defensive Strategy
    • It is a good idea to put your Mills  outside of your Walls, so they can act as a distraction to units such as Bandits and Musketeers.
    • Attackers can steal up to 50% of the unmade Grain in the collectors. Having too many uncollected resources will make you a more attractive target.
    • If a mill is destroyed in an attack while it is being upgraded, no Grain will be lost as the mill is empty during this time.
  • Offensive Strategy
    • Pay careful attention to the location of Mills when planning your attack, as Mills are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Musketeer can be placed in such a way that it can destroy a Mill while standing clear of any defenses.

Level Hit Points Icon coin1.pngBuild Cost Experience Gained Build Time Grain1.pngProduction Rate Town Hall Level Required
1 400 150 1 2 s 200 1
2 430 250 1 1 m 280 1
3 460 400 5 5 m 370 2
4 485 550 15 15 m 450 3
5 510 700 30 30 m 540 4
6 535 900 60 1 h 620 4
7 550 1100 120 2 h 700 4
8 570 1300 180 3 h 780 5
9 580 1500 240 4 h 860 5
10 595 1700 360 6 h 950 6
11 600 2000 480 8 h 1060 6
12 610 2500 720 12 h 1170 6
13 615 3500 1440 1 d 1290 6
14 625 5000 2160 1 d 12 h 1420 7
15 630 6500 2880 2 d 1550 8
16 640 8000 4320 3 d 1680 8
17 650 11000 5760 4 d 1810 8
18 665 15000 7200 5 d 1930 9
19 670 23000 8640 6 d 2050 9
20 680 35000 10080 7 d 2170 10
21 685 50000 11520 8 d 2290 10
22 700 65000 12960 9 d 2420 12
23 710 90000 14400 10 d 2570 12
24 730 120000 15840 11 d 2750 13
25 750 170000 17280 12 d 3000 14
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