BreakingLands Wiki


Mint house 25


"The Mint produces gold. Upgrade it to boost its production and bank capacity."


Mint house 1 Mint house 2 Mint house 3 Mint house 4 Mint house 5
Level 1 Level 2 Level 3 Level 4 Level 5
Mint house 6 Mint house 7 Mint house 8 Mint house 9 Mint house 10
Level 6 Level 7 Level 8 Level 9 Level 10
Mint house 11 Mint house 12 Mint house 13 Mint house 14 Mint house 15
Level 11 Level 12 Level 13 Level 14 Level 15
Mint house 16 Mint house 17 Mint house 18 Mint house 19 Mint house 20
Level 16 Level 17 Level 18 Level 19 Level 20
Mint house 21 Mint house 22 Mint house 23 Mint house 24 Mint house 25
Level 21 Level 22 Level 23 Level 24 Level 25

  • Summary
    • The Mint produces gold and stores it until collected by the player and placed into a Bank. When the mine is full, production will be stopped until it is collected (or raided by an enemy player).
    • The production rate and storage capacity depends on the level of the Mint. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
    • The Mint takes up a 3x3 space.
    • When you choose to upgrade a Mint, it will automatically collect any uncollected Gold. Note that if your Banks are full at that time, the uncollected gold will be lost! During the upgrade the mine stops producing gold.
    • Once the Mint is level 5, you can activate auto-collect function for 3 days.

  • Defensive Strategy
    • It is a good idea to put your Mints outside of your Walls, so they can act as a distraction to units such as Bandits and Musketeers.
    • Attackers can steal up to 50% of the uncollected Gold in your mine. Having too many uncollected resources will make you a more attractive target.
    • If a Mint is destroyed in an attack while it is being upgraded, no gold will be lost, as the mine is empty during this time.
  • Offensive Strategy
    • Pay careful attention to the location of Mints when planning your attack, as Mints are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Musketeer can be placed in such a way that it can destroy a Mint while standing clear of any defenses.

Although round numbers can occur in Banks, they happen much more often when Banks have been emptied by a previous raid and the resultant shield has allowed the Mints to completely fill up.


  • Trivia
    • A downside with Mints is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
Level Hit Points Grain1Build Cost Experience Gained Build Time Icon coin1Production Rate Town Hall Level Required
1 400 150 1 2 s 200 1
2 420 250 1 1 m 280 1
3 440 400 5 5 m 370 2
4 460 550 15 15 m 450 3
5 480 700 30 30 m 540 4
6 510 900 60 1 h 620 4
7 530 1100 120 2 h 700 4
8 550 1300 180 3 h 780 5
9 560 1500 240 4 h 860 5
10 580 1700 360 6 h 950 6
11 590 2000 480 8 h 1060 6
12 600 2500 720 12 h 1170 6
13 610 3500 1440 1 d 1290 6
14 620 5000 2160 1 d 12 h 1420 7
15 630 6500 2880 2 d 1550 8
16 640 8000 4320 3 d 1680 8
17 650 11000 5760 4 d 1810 8
18 660 15000 7200 5 d 1930 9
19 670 23000 8640 6 d 2050 9
20 680 35000 10080 7 d 2170 10
21 690 50000 11520 8 d 2290 10
22 700 65000 12960 9 d 2420 12
23 710 90000 14400 10 d 2570 12
24 730 120000 15840 11 d 2750 13
25 750 170000 17280 12 d 3000 14


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Resource Buildings MillMintWorker's HouseBarnBankElevatorTaxman
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