"A descendant of French Musketeers who colonized the archipelago. Takes out targets at a distance with a huge grandfather's musket"
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
- Summary
- The Musketeer is a ranged unit, the first such unit unlocked in the Barracks. It is depicted as a female with pink hair and sharp eyes. She wears a short, light green dress and matching cape, a leather belt and attached small pouch, a quiver slung to her back and a golden ring on each of her upper arms. Her quivered arrows are fletched with pink feathers.
- Musketeers have no preferred targets, attacking whatever comes within their range.
- Offensive Strategy
- Musketeers are very weak when under fire but have a long range and can attack over Walls. Their low health makes them vulnerable to nearly all defenses, but Mortars, Watch Towers and even Traps are especially dangerous as they deal splash damage which can take out groups of Musketeers quickly. This can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your Musketeers .
- Musketeers work well when deployed in large numbers. However, it's a good idea to spread them out so that a Mortar or Watch Tower cannot kill them with a single shot.
- Due to the Musketeer's low health, some people find it useful to use Grunts or Brutes as a distracting unit or "meat shield" in order to draw fire away from them.
- Using only Musketeers and Grunts has a very small chance of wiping a base, or even getting 2 stars (50% damage and destroyed Town Hall).
- The Mortar's blind spot is smaller than the Musketeer's range, so they aren't safe from any tower except Scorpios.
- Another strategy is to try out dead spots. Deploy one Musketeer for each building and see if you get hit by any defenses. With this tactic you will be able to destroy a lot of buildings and get a lot of loot without much loss. Additionally you can go for the 50% damage and get one star by taking risks and destroying a few more buildings.
- They are good to take out lone buildings, e.g. Worker's Houses placed far away to prevent full destruction.
- Putting a handful of Musketeers on one defensive building where only that building can attack the group is usually successful, but should only be done depending on the level of both your Musketeers and the defending building.
- Defensive Strategy
- Musketeer is an excellent troop to have in the Clan Castle because she can target both Air and Ground Units.
Level | Damage | Hitpoints | Training Cost | Research Cost | Lab Level Required | Research Time |
---|---|---|---|---|---|---|
1 | 9 | 20 | 50 | N/A | N/A | N/A |
2 | 11 | 24 | 90 | 50,000 | 2 | 6 h |
3 | 14 | 30 | 140 | 400,000 | 6 | 2 d |
4 | 19 | 38 | 190 | 1,800,000 | 10 | 8 d |
5 | 23 | 44 | 300 | 8,000,000 | 14 | 14 h |
Troops | |
---|---|
Tier 1 | Grunt • Musketeer • Pillager |
Tier 2 | Brute • Siege Bomb • Zeppelin • Sea Wolf |
Tier 3 | Vertibird • Dutchman • Goliath |
Bertha Shells | Hammer • Dynamite Stick • Electric Bugs • Wonder Remedy • Shark • Dragon Shot |