BreakingLands Wiki



Ss25


"A single scorpio's shot can not only pierce the hull of an air target, but also seriously damage its "internal systems".


Ss1 Ss2 Ss3 Ss4 Ss5
Level 1 Level 2 Level 3 Level 4 Level 5
Ss6 Ss7 Ss8 Ss9 Ss10
Level 6 Level 7 Level 8 Level 9 Level 10
Ss11 Ss12 Ss13 Ss14 Ss15
Level 11 Level 12 Level 13 Level 14 Level 15
Ss16 Ss17 Ss18 Ss19 Ss20
Level 16 Level 17 Level 18 Level 19 Level 20
Ss21 Ss22 Ss23 Ss24 Ss25
Level 21 Level 22 Level 23 Level 24 Level 25

  • Summary
    • Scorpios can only target and shoot one air troop at a time.
    • It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Town Hall).

  • Defensive Strategy
    • The Scorpio has an excellent range and a very high damage per shot. As the in-game description states, it's best to position them so that they cover as much area as possible. 
    • The Scorpio is a popular first target for attackers via ground troops as they are the only defensive structure that cannot target them. Make sure they are defended well, and they will help to keep the skies clear from rampaging Zeppelins, Dutchmen and Vertibirds. Scorpions are there for when Gun Turrets just won't cut it (and they usually don't, for air units at least).
    • If possible, keep your Scorpions behind your first lines of defense (i.e. behind Guns and Gun Turrets), preferably with a Wall in between. This will prevent a large Brute assault from quickly destroying the Scorpion and allowing a Vertibird to be deployed early in the battle. The longer it takes the Brutes to destroy the Scorpios, the more time your turrets will have to thin out their ranks before the Vertibird is deployed.


  • Offensive Strategy
    • The Scorpio is a natural target to attack first, as clearing them helps pave the way for an air assault. Vertibirds are very vulnerable to the Scorpios so it is a good strategic move to destroy this building with Brutes before deploying her. They are easily destroyed by any ground-based troop type.
    • It is advisable to keep Zeppelins away from a Scorpio, as they are capable of destroying Zeppelins in one or two hits from a great distance.
    • Although Scorpios are quite effective against Dutchmen, it is possible to keep a Scorpion occupied with a Dutchman or two long enough for a fleet of Zeppelins to quickly destroy a majority of the ground defenses.

Level Hitpoints Damage Icon coin1 Build Cost Experience Gained Build Time Town Hall Level Required
1 800 80 15000 300 5 h 9
2 820 84 20000 315 5 h 15 m 9
3 850 99 40000 465 7 h 45 m 10
4 870 114 110000 615 10 h 15 m 10
5 880 127 170000 840 14 h 11
6 890 137 240000 1080 18 h 11
7 910 144 320000 1440 1 d 12
8 920 151 410000 1800 1 d 6 h 12
9 940 159 520000 2220 1 d 13 h 13
10 960 168 670000 2700 1 d 21 h 13
11 970 179 870000 3180 2 d 5 h 14
12 990 192 1100000 3960 2 d 18 h 14
13 1010 206 1500000 4800 3 d 8 h 15
14 1030 221 1900000 5700 3 d 23 h 15
15 1050 249 2400000 6840 4 d 18 h 16
16 1070 270 3000000 7980 5 d 13 h 17
17 1090 293 4000000 9180 6 d 9 h 18
18 1120 318 5000000 10620 7 d 9 h 19
19 1140 340 6300000 13020 9 d 1 h 19
20 1160 352 7500000 17280 12 d 20


Buildings
Defensive Buildings GunGun TurretMortarScorpioWatch TowerVindicatorHidden TeslaWallsTraps : Ancient MineIridium MinePitfallPredatory PittSurpriseInfernal SurpriseMine BundleMega BombLureFrantic KegAshe 500Giga Ashe
Resource Buildings MillMintWorker's HouseBarnBankElevatorTaxman
Army Buildings Parade GroundBarracksLabBig BerthaTavern
Other Buildings Town HallClan CastleDecorationsObstacles